Overview

This short Jam project game with the goal to make a game with "Bubble" in mind

My contributions to the project include:

  • Gameplay - Implemented most of the game’s features, including the menu, level transitions, and systems such as music, etc.

  • Buttons & Moving Platform - Implemented the crucial mechanics for the puzzle part of the game

  • Multiple character controll - Implemented a system to "Possess" a character by selecting them one at a time

  • Special abilities - Implemented unique abilities for each character.

My Role - Gameplay Programmer

Genre - 2D Platfrom

Engine - Unity 6

Platform - PC (Global Game Jam)

Team size - 6 people

Duration - 48 hour

Button & Moving Platform

Around the map, there are buttons that can be activated in different ways, such as by shooting at them or stepping on them.

Multiple character controll

In the game, I implemented a system that allows me to switch between different characters available on the map using an external controller. Every time a character is selected, the new input system in Unity is directly connected to the character's specific functions. This means that the input system adapts automatically to each selected character, enabling smooth transitions and ensuring that each character responds to their own set of controls.

Special Abilities

Each Tapioca has unique abilities that become especially useful when combined, allowing them to help each other complete each level.

Gizmos

Despite the game was made for 48h JAM some gizmos helped a lot to reduce the time sped for edit and test, allowing the team to do more in less time.

Conclusions

This JAM was very educational—the new location, new people, and this project gave me a lot. Many team members, including myself, are still in touch with each other. Even after the JAM, we continued improving it to provide a better experience.