Time To Feast
The summary of the key feature that my contribution has given this game
Wave System
I have implemented the wave spawner managed by a manager who manages the order of the activation of spawners after it has been completed a wave
Buff System
Every time the room is completed you can permanently gain a buff that improves your stats
Ability System
I implemented a couple of abilities with animation feedback and cooldown
Enemy Behaviour
I implemented the behavior with blueprint of each type of enemy that are partially animation-driven