Time To Feast

The summary of the key feature that my contribution has given this game

Wave System

I have implemented the wave spawner managed by a manager who manages the order of the activation of spawners after it has been completed a wave

Buff System

Every time the room is completed you can permanently gain a buff that improves your stats

Ability System

I implemented a couple of abilities with animation feedback and cooldown

Enemy Behaviour

I implemented the behavior with blueprint of each type of enemy that are partially animation-driven